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The Worlshop

A selection of game system experiments and proofs of concept, where I tinker with game ideas that I might refine and use in later projects

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Mostly Blueprint based but some code snips present

Building Escape

A basic playable level with object manipulation, trigger volumes etc

First Person view with limited animation

https://github.com/deanhsjones/Building_Escape

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AutoRun system 

A C++ code-driven upgrade to the UE5 templated autorun system, suitable for AAA game use

Vision

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Melee combat system

Unreal Engine blueprint for prototyping. Uses traces to register hits, allows for target lock on; blocking attacks and handles injury and death.

Todo: some level design and environment assets, as well as maybe some extra sounds and VFX could form the basis for a full game. I'd like to migrate this into C++ when I have time

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